Anytime someone talks about “the right way to play” a roleplaying game there is inevitably someone else who cries foul, and says things like: “there is no such thing as wrong fun!” Which is stupid, because there absolutely is such a thing as wrong fun, it’s just that different people have different opinions on what wrong fun … More Why Doing the Best Thing is The Worst Thing You Can Do – Part One
The title of this post, aside from just being a cool motto, is also the simple version of my answer to a question I saw in a Facebook group that was basically this: “How do I keep everyone at the table from wanting to roll a perception check when I ask one player to roll … More Everyone Should Just Roll Dice All The Time
Let’s just jump right into it. Here are some descriptive combat tips I’ve been thinking about for the last few days: Be brief: a sentence or two is all that is necessary. Even just shouting “By Crom!” before you roll to hit is more exciting that doing nothing. Be creative. Describe spell casting: Still taking … More The Rambling Roleplayer’s Handy Tips For Descriptive Combat
Of course, I’m not referring to the myriad ways you can obtain a lion’s pelt, but I have always wondered how many peer reviewed and endorsed methods there actually are for skinning a cat. I’ve been led to believe there are at least two such methods out there. But this isn’t about that. This is about … More Monstrous Monday – There’s More Than One Way to Skin a Monster!
I was doing some research on the Eye of Fear and Flame, thinking it would be a good monster to feature on Monstrous Monday with the theme “Monsters that Time Forgot.” The idea was to find a cool monster from the earlier editions of Dungeons and Dragons, talk about it a little bit, and give … More Monstrous Monday, Monsters That Time (Almost) Forgot: The Eye of Fear and Flame
This is my last installment of #NPCNovember and it’s been a pretty interesting exercise. In general, the challenge ratings for each character class have tracked pretty consistently with each other, which I suppose speaks to how balanced the character classes are or how fast and loose the monster creation rules are. I think it’s a … More Wizard Stat Blocks! #NPCNovember