In 2013 I made an effort to get back into the hobby that occupied so much of my youth, with mixed results. I’ve moved to a new location since the days when I played frequently, and it’s been a chore getting a gaming group together. Couple this with the fact that I have almost no disposable income at the moment, and getting back into the hobby has been difficult, to say the least.
Still, I do have a few people who are willing to roleplay on occassion, and I did manage to get a few game sessions in last year. Hopefully I will be able to build on this, and keep some games going in 2014. I also hope that my financial situation will change soon, giving me a chance to pick up and play some of the games that have caught my eye since I renewed my interest in the hobby. If things really go well for me, maybe one of my new players will decide to take the reins sometime this year and I will actually get a chance to play some games.
I guess that is my dirty secret: I’m really a game master by circumstance rather than design. In a perfect world, I would be a player more often than not, delving into dungeons, foiling evil plots, and dying in ignoble fashion because I decided to kick open another door instead of heading back to town. Unfortunately, there was almost never anyone sitting around wanting to design those dungeons for my characters to explore, so my desire to play the game in any capacity always won out, and I’ve found myself sitting on the other side of the Dungeon Master’s screen most of the time. This is especially true now, since all of my current players are completely new to the hobby.
Don’t get me wrong. It hasn’t been all bad, and I’ve learned to enjoy the role of Dungeon Master over the years. If I didn’t have fun doing it, then I probably wouldn’t be. But if I have one wish for 2014, it is to spend a little less time running adventures and a little more time playing in them.